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1990-03-05
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34 lines
GROW: A Program That "Learns"
By Jeff Levinsky
Modified by Jim Ward
This program was taken from the January 1980, Volume 6, Number 1
issue of Creative Computing. Grow is based upon the well-known
games of ADVENTURE and ANIMAL. It was originally developed on
the CHAOS II system which was a multi-user, multi-tasking
8080-based system developed at Clairemont High School in San Diego,
California. For further information about this system see the
article, "CHAOS: An Interactive Timeshared Operating System for the
8080," by Jeff Levinsky in Dr. Dobb's Journal, January 1979, pgs 6-13.
GROW does not possess any artifical intelligence, but instead uses
simple pattern matching. The following are the primitive actions:
(Newly added features are followed by a ~.)
COMMAND EXAMPLE DESCRIPTION
------- ------- -----------
+ +5 Adds 5 points to the user's score.
- -5 Subtracts 5 points from the user's score.
P PHello Prints out the text 'Hello'.
G GCELLAR Goes to another node called 'CELLAR'.
X X Allows the user to extend the current node.
Q Q Causes GROW to print the score and quit.
* * Print user's score. ~
C C Clears the screen. ~
GROW may be an old program but it still has some very interesting
ideas about user expandable programs. Enjoy.
GROW was compiled with PowerBASIC v2.0.